Spellbound Reward - Public Release


So, over a year ago I made a little gacha simulator on RPG Maker MV. It quickly got tossed to the side as it was a bit frustrating to work with it, but I've always wanted to keep trying the idea, so I've decided to remake it on Tyranobuilder, a Visual-Novel engine instead. I've made everything (except for character designs) again from the ground up in about two days, and now the plan is to keep supporting this with lots of content and ways to make the experience a little bit more interactive.

I'm not much of a game designer, I really like making characters and putting them in fun (and\or spicy) situations and such but setting up an actual action-packed game has never really worked for me (maybe one day I could do it with a team instead of trying to do it solo), so this kind of "game", a gacha simulator, works pretty well for me. I do plan on adding tidbits of story here and there, though!

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