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Devlog
Spellbound Reward - Ver. 0.025
April 30, 2023
by
Kaizer01 (KAZ)
1
Version 0.025 of Spellbound Reward is finally available! It's a big update, so I'll explain what comes with it. First and foremost, the game automatically cashes-in your coins in certain occasions, na...
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Spellbound Reward - Ver. 0.017
February 27, 2023
by
Kaizer01 (KAZ)
1
#hotfix
Hey guys! Spellbound Reward 0.017 is out. It's mostly an emergency release since I did an oopsie on the file here on itch.io, but it includes a few extra improvements on UI and usability as well. Also...
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Spellbound Reward - Ver. 0.016
February 23, 2023
by
Kaizer01 (KAZ)
1
#update, #gacha
Hello everyone! Spellbound Reward has been updated to version 0.016! This update brings a new UI and a few improvements like the ability to return to previous screens (in most cases) with the Backspac...
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Spellbound Reward - Ver. 0.014
January 28, 2023
by
Kaizer01 (KAZ)
Spellbound Reward version 0.014 is out, everyone! Here's what's new: - QoL\system improvements, some pages shouldn't take too long to load anymore. System now tracks repeated cards (desktop only) for...
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Upcoming 0.014 Update & Web Version Discontinuation
January 25, 2023
by
Kaizer01 (KAZ)
#future_update
Hello everyone, the next update to Spellbound Reward is almost complete, and I want to talk a bit about things. First of all, the update will finally bring some more plot-related stuff. Mission report...
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Spellbound Reward - Ver. 0.013
November 14, 2022
by
Kaizer01 (KAZ)
All builds of the game were updated to version 0.013! This post-halloween update doesn't bring much by itself, but Web Version users were without an update for 6 versions now, so I figured it was abou...
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Spellbound Reward - Ver. 0.007
October 22, 2022
by
Kaizer01 (KAZ)
The game has been updated to v. 007 on both Web and Desktop versions! There is now a NSFW content section, to find it either look for my Twitter and ask me or try to decrypt the message at the end of...
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Spellbound Reward - Public Release
October 17, 2022
by
Kaizer01 (KAZ)
So, over a year ago I made a little gacha simulator on RPG Maker MV. It quickly got tossed to the side as it was a bit frustrating to work with it, but I've always wanted to keep trying the idea, so I...
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